DionAcre
Browser strategy game

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Build. Manage. Survive.

DionAcre

DionAcre is a Banished-like colony survival game set in the 1600s German Black Forest. Manage villagers, build essential structures, and survive seasonal challenges. Early alpha and invite-only.

Request an Invite Apply for early-alpha testing.
DionAcre village in the German countryside
Early Alpha — Invite-Only Testing Game in active development. Features, balance, and visuals may change.

Version 3.9 Visual Readability Pass

A major visual polish pass improves citizen sprites, livestock, wolves, and building readability. Silhouettes are clearer, profession badges are smaller, and completed buildings receive subtle color and contrast boosts. No gameplay or balance changes accompany this visual update.

Version 3.8 Wolf Attacks Arrive

Wolf disasters have been added to DionAcre. Wolves spawn at map edges, advance toward the Village Center, and attack citizens within range. Villagers drop cargo and respond as a unified emergency force, and wolf injuries integrate cleanly with the existing Health and Graveyard systems.

Version 3.7 Church, Old Age & Accidents

The Church is now available, offering Theology skill progression and Happiness recovery for citizens below the map’s threshold. Old-age death has been introduced, and workplace accidents can now occur in Forester, Quarry, and Iron Mine buildings, using the shared Health and death pipelines.

Version 3.5.7.1 — Housing & Storage Polish

Fixed Stone House → Burgher House upgrade display, added Burgher House tier, improved construction-site refresh, added German Countryside ground blending, upgraded Storage Barn artwork and capacity rules, clarified Graveyard counts, and improved health diagnostics and tree pathfinding.

Iron Mines arrive

Iron deposits and Iron Mines have been added to DionAcre. Mines use the Miner profession, produce Iron as a building material, and feature new Black Forest-style mine artwork.

Map generation and forest movement improved

Iron deposit generation now creates more natural-looking deposits while keeping them clear of protected starting areas. Villagers can also move through trees, preventing dense forests from trapping citizens.

Invite requests are now open

DionAcre remains in early alpha and invite-only, but prospective testers can now request an invitation directly from the game login page.

Graveyards and village UI polish

Graveyards gained visible burial markers and improved death records. Citizen names are now clickable throughout the interface, Citizen Needs is easier to sort, and educated and uneducated Laborers are clearly distinguished.

Inventory and quest improvements

Village Inventory gained additional resource tabs, quest production tracking was improved, and new quest objectives can track fires successfully extinguished by the village.

Early alpha village snapshot

Basic housing, food production, storage, trade, education, disasters, and seasonal village management are all running as DionAcre continues early-alpha development.

Welcome to the DionAcre devlog

DionAcre is in early alpha and currently invite-only. Development updates will be posted here as the village grows.